BAS Interactive Gaming and Media Design, 3D Artist at Nike.
3D Artist at Nike by You. Create optimized models and materials for real time web applications for shoe customization on mobile and desktop. Work entails modeling, retopologizing, UV unwrapping, material work, color matching, and logic setup. Tools used: Blender, Modo, Substance Painter, Photoshop, Rizom UV, instaLOD, and Nike proprietary tools.
3D Artist at Microsoft with Microsoft Mixed Reality. Generate synthetic data by producing high quality, realistic models; Author scenes of any scale to generate synthetic data and utilizing a USD workflow. Maya, Arnold, USDview, Photoshop, and Substance Painter being common DCCs used.